“Junge, Junge, wie die Sonne brennt! Ich hab da eine tolle klimatisierte Rüstung.
— The Merchant
Armor is a set of equipable defense items that reduce damage taken from enemies and most other damage sources. Armor pieces are equipped by placing them in the armor slots of the player's inventory. Armor can also be placed in vanity slots to change the player's appearance without affecting stats. Armor pieces are either crafted, purchased from NPCs, or dropped from enemies.
Each piece of armor has a defense statistic that reduces inflicted damage by half / 3/4 its value, rounded up. For example, a full set of Copper armor provides a total of 6 defense, reducing damage by 3 points. Silver armor grants a total of 13 defense, reducing damage by 7 points, after having been rounded up. An attack cannot be reduced to zero; all attacks will always deal at least 1 damage (or 2 damage for a critical hit), regardless of the quality of a player's armor.
In addition to the defense provided by individual armor pieces, most armor types provide a Set Bonus when all three pieces of the same armor type are worn simultaneously. For the basic pre-Hardmode ore armors (Copper through Platinum), this is an additional defense bonus. More advanced or unique armors can provide other specialized set bonuses (e.g., the Shroomite armor will provide invisibility when not moving).
There are 34 different armor sets obtainable in pre-Hardmode. There are 33 different armor sets obtainable in Hardmode. There are 7 robes and 2 wizard hats that give additional buffs. There are 7 miscellaneous armor pieces.
Armor Sets[]
Pre-Hardmode[]
Appearance | Set | Head | Chest | Legs | Total | Bonuses / Effects / Notes | Cost / Source / Crafted At |
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Mining armor | 1 | 1 | 1 | 3 |
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Wood armor | 1 | 1 | 0 | 3 (2+1) |
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Rich Mahogany armor | 1 | 1 | 1 | 4 (3+1) |
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Borealholzrüstung | 1 | 1 | 1 | 4 (3+1) |
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Palmholzrüstung | 1 | 1 | 1 | 4 (3+1) |
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Ebonwood armor | 1 | 2 | 1 | 5 (4+1) |
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Shadewood armor | 1 | 2 | 1 | 5 (4+1) |
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Rain armor [1] | 1 | 2 | - | 3 |
Rare drop from Raincoat Zombie | ||
Eskimo armor | 1 | 2 | 1 | 4 |
Rare drop from Zombie Eskimo | ||
Pink Eskimo armor | 1 | 2 | 1 | 4 |
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Angler armor | 1 | 2 | 1 | 4 |
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Quest rewards from Angler | |
Cactus armor | 1 | 2 | 1 | 5 (4+1) |
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Copper armor | 1 | 2 | 1 | 6 (4+2) |
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Tin armor | 2 | 2 | 1 | 7 (5+2) |
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Pumpkin armor | 2 | 3 | 2 | 7 |
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Gladiatorenrüstung | 2 | 3 | 2 | 7 |
Rare drop from Hoplite | ||
Iron armor | 2 | 3 | 2 | 9 (7+2) |
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Lead armor | 3 | 3 | 2 | 11 (8+3) |
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Silver armor | 3 | 4 | 3 | 13 (10+3) |
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Tungsten armor | 4 | 5 | 3 | 15 (12+3) |
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Gold armor | 4 | 5 | 4 | 16 (13+3) |
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Platinum armor | 5 | 6 | 5 | 20 (16+4) |
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Ninja armor [1] | 2 | 4 | 3 | 9 |
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Dropped by King Slime | |
Fossilrüstung | 3 | 6 | 4 | 13 |
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Obsidianrüstung | 4 | 5 | 4 | 13 | |||
Bee armor | 4 | 5 | 4 | 13 |
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Jungle armor | 5 | 6 | 6 | 17 |
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Ancient Cobalt armor | 5 | 6 | 6 | 17 |
Rarely dropped by Hornets and Man Eaters | ||
Meteor armor | 5 | 6 | 5 | 16 |
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Necro armor | 5 | 6 | 5 | 16 |
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Shadow armor | 6 | 7 | 6 | 19 |
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Ancient Shadow armor | 6 | 7 | 6 | 19 |
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Rarely dropped by Eater of Souls | |
Crimson armor | 6 | 7 | 6 | 19 |
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Molten armor | 8 | 9 | 8 | 25 |
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- ↑ 1,0 1,1 Although the Rain set and Ninja set are available on Old-gen-Konsolen- und -Version, they only act as vanity and are not considered armor.
Hardmode[]
Appearance | Set | Head | Chest | Legs | Total | Bonuses / Effects / Notes | Cost / Source / Crafted At | |
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Pearlwood armor | 2 | 3 | 2 | (7+1) |
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Spider armor | 5 | 8 | 7 | 20 |
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Cobalt armor |
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8 | 7 |
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Palladium armor |
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10 | 8 |
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Mythril armor |
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12 | 9 |
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Orichalcum armor |
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13 | 10 |
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Adamantite armor |
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16 | 12 |
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Titanium armor |
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15 | 11 |
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Frost armor | 10 | 20 | 13 | 43 |
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Verbotene Rüstung | 6 | 12 | 8 | 26 |
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Lehrlingsrüstung | 7 | 15 | 10 | 32 |
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Rüstung des Knappen | 12 | 27 | 17 | 56 |
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Rüstung der Jägerin | 7 | 17 | 12 | 36 |
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Mönchsrüstung | 8 | 22 | 16 | 46 |
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Hallowed armor |
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15 | 11 |
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Chlorophyte armor |
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18 | 13 |
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Turtle armor | 21 | 27 | 17 | 65 |
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Tiki armor | 6 | 17 | 12 | 35 |
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1 50
Sold by the Witch Doctor after obtaining a Pygmy Staff | ||
Spooky armor | 8 | 10 | 9 | 27 |
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Shroomite armor |
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24 | 16 |
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Spectre armor |
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14 | 10 |
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Beetle armor | 23 |
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18 |
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Spektralrüstung [1] | 10 | 15 | 15 | 40 |
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Titanrüstung (3DS) [1] | 14 | 18 | 13 | 45 |
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Drachenrüstung [1] | 31 | 20 | 14 | 65 (only 60 on Mobile) |
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Rüstung des Dunkelkünstlers | 7 | 21 | 14 | 42 |
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Rüstung des Shinobi-Eindringlings | 10 | 26 | 18 | 54 |
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Rotkäppchenrüstung | 8 | 24 | 16 | 48 |
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Rüstung des Walhalla-Ritters | 14 | 30 | 20 | 64 |
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Sonneneruptionsrüstung | 24 | 34 | 20 | 78 |
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Vortexrüstung | 14 | 28 | 20 | 62 |
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Nebularüstung | 14 | 18 | 14 | 46 |
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Sternenstaubrüstung | 10 | 16 | 12 | 38 |
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- ↑ 1,0 1,1 1,2 Although the Spectral armor, Titan armor, and Dragon armor are available on Konsolen- und Mobilversion, they only act as vanity and are not considered armor.
Wizard Set[]
Though not a traditional armor set, these hats and robes confer a set bonus when worn together.
Appearance | Item | Body Slot | Defense | Bonuses | Set Bonus (with robe) | Cost / Source |
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Magic Hat | Head | 2 | +7% magic damage and critical strike chance | +60 mana | Sold by the Traveling Merchant for 3. | |
Wizard Hat | Head | 2 | +15% magic damage | +10% magic critical strike chance | Dropped by Tim. |
Appearance | Item | Body Slot | Defense | Bonuses | Cost / Source |
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Datei:Amethyst Robe male.png Datei:Amethyst Robe female.png | Amethyst Robe | Chest | 0 | +20 mana, -5% mana costs | 1 Robe and 10 Amethyst. |
Datei:Topaz Robe male.png Datei:Topaz Robe female.png | Topaz Robe | Chest | 1 | +40 mana, -7% mana costs | 1 Robe and 10 Topas. |
Datei:Sapphire Robe male.png Datei:Sapphire Robe female.png | Sapphire Robe | Chest | 1 | +40 mana, -9% mana costs | 1 Robe and 10 Sapphire. |
Datei:Emerald Robe male.png Datei:Emerald Robe female.png | Emerald Robe | Chest | 2 | +60 mana, -11% mana costs | 1 Robe and 10 Smaragd. |
Datei:Ruby Robe male.png Datei:Ruby Robe female.png | Ruby Robe | Chest | 2 | +60 mana, -13% mana costs | 1 Robe and 10 Ruby. |
Datei:Diamond Robe male.png Datei:Diamond Robe female.png | Diamond Robe | Chest | 3 | +80 mana, -15% mana costs | 1 Robe and 10 Diamant. |
Datei:Gypsy Robe female.png | Gypsy Robe | Chest | 2 | +6% magic damage and critical strike chance, -10% mana costs |
Sold by the Traveling Merchant for 3 50. |
Miscellaneous Armor[]
A few pieces of armor aren't part of any particular set.
Appearance | Item | Body Slot | Defense | Bonuses | Cost / Source |
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Empty Bucket | Head | 1 | Normally used for carrying liquids instead. | 3 Eisenbarren or 3 Bleibarren. | |
Goggles | Head | 1 | 2 Linse. | ||
Diving Helmet | Head | 2 | Greatly extends underwater breathing time | Rare drop from Sharks and Orcas . | |
Gi | Chest | 4 | 5% increased damage and critical strike chance; 10% increased melee and movement speed |
Sold by the Traveling Merchant for 2. | |
Stiefel von Ostara | Feet | 3 | Creates grass on dirt. Able to perform several "bunny hops". | Drops from Lepus. | |
Viking Helmet | Head | 4 | Rare drop from Undead Vikings. | ||
Night Vision Helmet | Head | 2 | Provides an effect similar to the Night Owl Potion | Drop from Granite Elementals and sold by the Cyborg for 10 after defeating the Martian Madness event. |
Notes[]
- The chestplate on each armor set changes with the gender of the character, with the female breastplate often having an exposed cleavage, stomach or both. This does not decrease defense.
- There are a total of 64 () / 67() / 53 ( ) sets of armor, not including helmet/chestplate variations. With helmet/chestplate variations, there are 79 () / 82() / 73 ( ) sets of armor.
- The ancient armor pieces are shown in the inventory to be facing to the left instead of the right.
- The default Hardmode ore armors (Cobalt, Mythril, and Adamantite) are often mistaken as direct downgrades to the others (Palladium, Orichalcum, and Titanium). Though it is true they all have lower armor value (except for Adamantite) and don't have fancy effects, they often give better, more class-specific bonuses (e.g. Cobalt Melee Set is still the second-best melee speed armor only bested by the Hallowed Melee Set). The default Hardmode ore armors also do not require as many bars to create, making swift progression easier.
- The Hardmode metals, Hallowed and Chlorophyte helmet variants sell for more than their respective set due to that helmet holding the certain capabilities (Example: melee holds most defense and all melee modifiers).
- Many (not all) of the Hardmode Masks give more Defense than the Breastplate and Leggings.
- While set bonuses are a strong incentive to use a matched set, there are many cases where the powers of individual pieces can be combined usefully, especially late in the game. Particularly versatile pieces include the Valhalla Knight's Breastplate for its regeneration and the Forbidden Treads for the extra 2 minions. Some examples include:
- The Turtle chest piece can be combined with the Hallowed or Chlorophyte Mask and Hallowed Greaves for massively increased melee damage, but at the cost of losing the Thorns effect, a bit of defense, and most of the "enemy magnet" effect. With the Hallowed Mask, this nets a defense of 62 (against 65 for the full Turtle set), +18% melee damage, +18% melee critical chance, and +10% melee speed.
- With the Chlorophyte Mask instead, the defense goes up a point to 63 and the melee damage bonus rises to +28%, but the melee critical chance bonus drops to +14% and the melee speed bonus is lost. Either way, the wearer gets another +7% for all damage and +8% movement speed.
- Doing this with the Valhalla Knight's Breastplate instead, gets another 3 points of defense, the regeneration, and a +30% bonus to summon damage, at the cost of some of the melee bonuses (leaving +10% or +20% damage, +10% or +6% critical chance).
- The combination of the Chlorophyte Helmet and Shroomite Breastplate (or in the endgame, Vortex Breastplate) provides more ammo reduction than any set bonus. (See Sandgun for further discussion.)
- A regenerative Melee/Summoner set consisting of the Chlorophyte Mask, Valhalla Knight's Breastplate, and Valhalla Knight's Greaves provides +16% melee damage, +26% melee critical strike chance, +30% movement speed, +50% minion damage, and +8 health/second regeneration.
- For rangers, if the set bonus for Shroomite armor is not needed, the chest piece can be swapped with the Valhalla Knight's Breastplate for the regeneration. Those who use this approach may also wish to swap out the Shroomite Leggings for Forbidden Treads; the extra two minions can provide a larger total DPS increase despite losing some movement speed and ranged critical bonus.
- For magic users, Hallowed Headgear, Valhalla Knight's Breastplate, and Dark Artist's Leggings grants +100 maximum mana, +12% magic damage, +37% magic critical strike chance, +50% minion damage, and +8 health/second regeneration.
- Summoners can summon their minions while wearing the Shinobi Infiltrator's Helmet, Valhalla Knight's Breastplate, and Red Riding Leggings for maximum damage bonuses, swap to the Spooky Helmet to summon one more, swap to the full Spooky Armor set to summon two more, before re-equipping the Forbidden Treads and Valhalla Knight's Breastplate (in that order). This grants high survivability while retaining decent minion damage/capacity bonuses, and is the strongest possible pre-Moon Lord summoning loadout that uses the Breastplate.
- The Turtle chest piece can be combined with the Hallowed or Chlorophyte Mask and Hallowed Greaves for massively increased melee damage, but at the cost of losing the Thorns effect, a bit of defense, and most of the "enemy magnet" effect. With the Hallowed Mask, this nets a defense of 62 (against 65 for the full Turtle set), +18% melee damage, +18% melee critical chance, and +10% melee speed.
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